Importing Into Maya From Physics Engine
Maya is a useful tool for visualizing simulation results. However sometimes coordinate systems get messed up when loading in data.
Using A vector for position and a quaternion for rotation we have:
Negate the X direction
Negate the Quaternion’s x component and magnitude
Maya does not have direct support for quaternions but if you use python you can use the OpenMaya module
And then use the euler angles as normal, converting them to degrees as needed